Samson: A Tyndalston Story - NPC Clothes

I had the great honor to be part of the character team at Liquid Swords, together with my amazing colleagues Fredrik Ortmon and Linus Hamilton. This was an amazing experience and I will always be grateful that I had the chance to be on this team and that I was entrusted to help out creating the pipeline and characters together with my colleagues. Since my time at the studio came to an abrupt end, I don't have screenshots of everything I made or enough material to make proper breakdowns. These screenshots are mostly from over a year ago, so I also want to make it clear that some of the clothing or outfits have changed.

Together with the tech art- and animation teams, we created a character art pipeline for Samson that was fully functional with Epics Metahuman in Unreal Engine. We handpicked the clothing ourselves and scanned all assets in-house, doing clean up modifying, sculpting, texturing and implementation ourselves and with help from our wonderful outsourcing partner Virtuos. With this workflow, we were able to have character creation setup inside of Unreal Engine, making it very time efficient and non-destructive to mix and match the different clothing assets.

As a character team, we all worked hands on with every part of the character creation process, but also had specific areas of ownership to make sure things were running smoothly. My specific area was making sure that the holistic feel of the characters was in line with the art direction of the game, gathering references and setting up briefs for sourcing clothing and keeping that communication running. At the end of my employment I was also keeping more track of the implementation inside Unreal and shaders/materials setups.

Please check out my amazing team mates:

https://www.artstation.com/fredrikortmon
https://www.artstation.com/linuscgart

In game render in UE5 of a complete outfit that I made, head is by Linus Hamilton.

In game render in UE5 of a complete outfit that I made, head is by Linus Hamilton.

In engine render of a leather jacket and dress pants that I had the responsible of making and implementing.

In engine render of a leather jacket and dress pants that I had the responsible of making and implementing.

High poly of the leather jacket, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly of the leather jacket, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly of the leather jacket, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly of the leather jacket, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly (left), low poly (middle), and in game version with added polo shirt (by Fredrik Ortmon) of the same leather jacket.

High poly (left), low poly (middle), and in game version with added polo shirt (by Fredrik Ortmon) of the same leather jacket.

High poly of a shirt, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly of a shirt, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly and albedo of a shirt, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly and albedo of a shirt, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

In game render of dress pants, created by me. Photogrammetry scan by Linus Hamilton.

In game render of dress pants, created by me. Photogrammetry scan by Linus Hamilton.

High poly of the dress pants, cleaned up, modified and enhanced by me. I made two different versions, with and without the gloves in the back pocket.

High poly of the dress pants, cleaned up, modified and enhanced by me. I made two different versions, with and without the gloves in the back pocket.

In engine render of a denim jacket that I had the responsible of making and implementing.

In engine render of a denim jacket that I had the responsible of making and implementing.

High poly of the denim jacket, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly of the denim jacket, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

In game render of character wearing a puffer jacket and sweater that I was responsible of making. Head and pants created by Fredrik Ortmon.

In game render of character wearing a puffer jacket and sweater that I was responsible of making. Head and pants created by Fredrik Ortmon.

Low poly of puffer jacket and example of character wearing the version without the sweater. Since we wanted to be able to make many variations of outfits, we had several version of the same jacket. Head by Linus Hamilton, pants by Fredrik Ortmon.

Low poly of puffer jacket and example of character wearing the version without the sweater. Since we wanted to be able to make many variations of outfits, we had several version of the same jacket. Head by Linus Hamilton, pants by Fredrik Ortmon.

High poly of the puffer jacket,  cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

High poly of the puffer jacket, cleaned up, modified and enhanced by me. Photogrammetry scan by Linus Hamilton.

Two pairs of dress shoes that I was responsible for creating.

Two pairs of dress shoes that I was responsible for creating.

High Poly and Low poly of one of the dress shoes that I made. Photogrammetry scan by Linus Hamilton.

High Poly and Low poly of one of the dress shoes that I made. Photogrammetry scan by Linus Hamilton.

I was responsible for creating parts of Floyd Quintero's outfit, for example his pants, boots and jewelry.

Screenshot from captured game footage.

I was responsible for creating parts of Floyd Quintero's outfit, for example his pants, boots and jewelry.

Screenshot from captured game footage.

In game render of Floyds pants, belt and shoes that I was responsible for creating.

In game render of Floyds pants, belt and shoes that I was responsible for creating.

In engine render of Floyds outfit, belt and pants created by me.

In engine render of Floyds outfit, belt and pants created by me.

High Poly of Floyds pants and belt that I made. Photogrammetry scan by Linus Hamilton.

High Poly of Floyds pants and belt that I made. Photogrammetry scan by Linus Hamilton.

High poly of Floyds necklace, sculpted by me.

High poly of Floyds necklace, sculpted by me.

High Poly of Floyds boots that I made. Photogrammetry scan by Linus Hamilton.

High Poly of Floyds boots that I made. Photogrammetry scan by Linus Hamilton.