I had the great honor to be part of the character team at Liquid Swords, together with my amazing colleagues Fredrik Ortmon and Linus Hamilton. This was an amazing experience and I will always be grateful that I had the chance to be on this team and that I was entrusted to help out creating the pipeline and characters together with my colleagues. Since my time at the studio came to an abrupt end, I don't have screenshots of everything I made or enough material to make proper breakdowns. These screenshots are mostly from over a year ago, so I also want to make it clear that some of the clothing or outfits have changed.
Together with the tech art- and animation teams, we created a character art pipeline for Samson that was fully functional with Epics Metahuman in Unreal Engine. We handpicked the clothing ourselves and scanned all assets in-house, doing clean up modifying, sculpting, texturing and implementation ourselves and with help from our wonderful outsourcing partner Virtuos. With this workflow, we were able to have character creation setup inside of Unreal Engine, making it very time efficient and non-destructive to mix and match the different clothing assets.
As a character team, we all worked hands on with every part of the character creation process, but also had specific areas of ownership to make sure things were running smoothly. My specific area was making sure that the holistic feel of the characters was in line with the art direction of the game, gathering references and setting up briefs for sourcing clothing and keeping that communication running. At the end of my employment I was also keeping more track of the implementation inside Unreal and shaders/materials setups.
Please check out my amazing team mates:
https://www.artstation.com/fredrikortmon
https://www.artstation.com/linuscgart