Ravenbound Hatreds Thornvine Boss

I had the great privilege to help design, model and texture the heads and helmets for four bosses in Ravenbound.

The Hatreds Thornvine boss had the theme of earth and did 3d sculpts as sketches as a way to try out concepts for the boss. I focused a lot on silhouette and trying to convey the specific theme of each boss.

High Poly, originally also the concept for the character.

High Poly, originally also the concept for the character.

High Poly, originally also the concept for the character.

High Poly, originally also the concept for the character.

High Poly, originally also the concept for the character.

High Poly, originally also the concept for the character.

In-game model

In-game model

Screenshot from fighting the Hatreds Thornvine

Screenshot from fighting the Hatreds Thornvine